The home versions feature two additional characters: Mature, one of Iori Yagami's teammates from The King of Fighters '96, and Elisabeth Blanctorche, who starred in KOF XI as the leader of the Rivals Team. KOF XII does not feature any of the pre-defined teams traditionally featured in the series, despite presence of members from recurring teams such as the original Japan Team and the Fatal Fury Team. Raiden, however, was initially meant to appear as his unmasked persona from Fatal Fury 2, "Big Bear" in order to add more villains to the game, the SNK staff decided to use his Raiden persona, which was one of the sub-bosses from the first Fatal Fury. With the exception of the Hero Team from The King of Fighters 2003 and the debut of Raiden from Fatal Fury in the series, the character roster is composed primarily of characters from early KOF games prior to the NESTS storyline, with the majority of them reverting to their classic KOF and pre- KOF (Kensou and Athena are wearing the outfits of their Psycho Soldier counterparts) designs and move set as the SNK staff wanted to return to the original concept from The King of Fighters series. The arcade version of the game features a roster of 20 characters, which is half the number of characters featured in The King of Fighters XI. See also: List of The King of Fighters characters The Guard Breaks from previous games can now be done at any time. Players can still dash, backstep, and perform rolls as their evade. Additionally, there are no official teams, leaving the player to create any team to use. As happened with The King of Fighters '98 and The King of Fighters 2002, the game does not contain a storyline, allowing the return of several characters depending on their status in the series. ![]() ![]() Finally, there is also a "clash" system in place (called the Sousai or "Deadlock") whereupon every time characters land blows on one another with matched timing, the engine will generate a 'break' effect and push the characters away from one another into a neutral standing. The new "Guard Attack" feature allows a fighter to intercept and hit an incoming opponent's strike damage-free (even Desperation Moves can be repelled in this fashion). Once the critical counter's time period has expired, the player can finish with a special move. #Kof xiii ps3 full#When it is full and a player lands a strong punch as a counter, the character enters into a critical counter mode where the player has a short amount of time during which their character can link multiple attacks together. During a match, a bar beneath the player's vitality will fill. KOF XII also introduces the "critical counter" system. However, the Tactical Shift System from The King of Fighters 2003 has been removed. The King of Fighters XII uses the usual 3-on-3 team system with each fight consisting of up to five rounds.
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